![]() These spectacular specters are the vanguards of Lord Ferrok's air force. With their weapon systems off, Blitzfire pilots often used their scythe-like rotors in place of their main armament, sweeping through whole infantry divisions. The dull thud of the Blitzfire attack gunship's engines would often lull fleeing forces into a false sense of security. Since its tail is split in two near the end, with individual rotors on each end, it is able to turn faster, although this effect isn't really noticeable. Twin rocket launchers can be found underneath the cockpit of this neat-looking gunship. This allows the copter to hover-turn at 45 per second. The tail rotor is designed on a biplane configuration with independently controlled blades. The WolfenVocker "Duellist" has unguided X-Faktor rocket pods mounted under the cockpit. Solar gunships have two fast paced plasma missile launchers, as well as two plasma machine guns for armament. Despite looking futuristic and employing advanced technology, they do the same damage as any other gunships. This effect does however not show during gameplay. Unlike the other gunships, they use anti-gravity repulsors to fly, which, according to the BWii in-game unit overview, can induce anti-gravity sickness in units under it. The Solar Empire's gunships are revolutionary. The system has the passive effect of inducing intense motion sickness in any unprotected infantry beneath. In addition banks of sophisticated jet thrusters, the Type-22 "Hummingbird" VTOL gunship provides lift through Reverse Magneto anti-gravity arrays built into the unit's underbelly. When they step out of the gunship, they are swelter and sweaty. ![]() The cockpit of the Tundran Gunship is air-pressurized to prevent the pilots from losing oxygen or freezing. As a side effect of the high pressure, pilots are noticeably svelter upon completing a tour of duty. The "double bubble" tandem cockpit of the Millicent Hound-E gunship is overpressurized to resist attack from biological angets. Sometimes the Assault teams use the landing skids as a rapid jump off in areas too hot for landing and insertion via building rooftops for raids. The Duey AH-86 is the vanguard of Frontier Armored Divisions, assault teams, Raiders, and attacks on islands and escorts to top officials in hot areas. Capable of cutting through enemy tank columns in no time, its slow speed can leave it exposed to fighters. With two mountings for AGM-115 Heckfire missiles, the Duey AH-86 gunship has no equal. Also, if the player is skilled using an assault veteran this troop can be used to destroy one or two gunships before being killed.Ĭountries's Descriptions Western Frontier Duey AH-86 It is one of four units that is effective against a Battlestation the others being the Bomber, other Battlestations, and Strato Destroyers. The gunship is extremely vulnerable against Frigates, Anti-Air Veterans, Anti-Air Vehicles and Fighters. It is mostly a helicopter, but the Solar Empire has a hovering system implanted on board, along with the Empire's Air Transport. ![]() During "Operation Nautilus" you must complete the Mission by activating a Helipad to summon a team of Tundran Munitions Experts to destroy a fleet of Xylvanian Dreadnoughts.A gunship is mostly effective against ground units, although it can land some serious damage on naval units (As shown against a Tundran Battleship) and can put up a long dogfight against other gunships. The Munitions Expert is then flown away by an Air Transport once the Silos are destroyed and the player reaches the extraction point. Although you can indirectly control one in "Showdown at Big Honshu" when a munitions expert joins the player in a Recon and must be taken to three Anglo Missile Silos. Munitions Experts appear in Battalion Wars 2 only as uncontrollable units. The nations most popular brand of manure is classed as a weapons grade accelerant. ![]() Tundran farmhands have at their disposal a wide range of highly combustible chemicals. To this day munitions experts make use of chemical explosives mixed according to these ancient teachings. Formulas for explosives powders have been passed from generation to generation for centuries, their origins dating back before recorded Solar Empire history.
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